How to use Audio Damage's looper plug-in ENSO XNUMX
This is yosi, the caretaker.
Audio DamageENSOIt is a continuation of the explanation of how to use.
Last time, I explained the recording that decided the length, but this time it is a double recording.
Click here for previous article
How to overdubb
This is a fairly important feature.
Overdubbing is a function that overwrites the already recorded content, not overwrites it.
You can see on Youtube etc. that you often record more and more and finish the song, but you can do exactly that.
Overdubbing has two modes.
・ "DUB IN PLACE" is OFF
"DUB IN PLACE" is ON
When "DUB IN PLACE" is ON (when lit), it is overwritten in the buffer as it is.
At this time, the sound of the buffer is reduced based on the setting value of the "Feedback" parameter.
Since it is a layered recording, if you layer it at the same volume, it will naturally exceed 0 dB somewhere.
For example, if the value of "Feedback" is set to "50", the original sound will be reduced by half when over-recording.
I took a video.
After recording the drums once, the playback speed is halved and reversed to record repeatedly.
I messed up the timing a bit, but if you control it with MIDI, which will be explained next time or next time, you can adjust it exactly.
"DUB IN PLACE" is OFF
When "DUB IN PLACE" is OFF (when the light is off), the sound in the buffer passes through the internal effect and then a new sound is recorded.
Therefore, the effect is deeply applied to the sound of the buffer every time the recording is repeated.
It is better not to raise the distortion or feedback too much.
How to use Audio Damage looper plug-in ENSO XNUMX Summary
Since you can freely manipulate the looper, you can create new unexpected loops.
Next time, I'm worried about whether to finish MIDI control or pinch it around the Sector again.
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