Free MIDI pluginTransitionIt is a commentary of.
That's why the manual is translated into Japanese (Google Translate) and a little explanation of how to use it.
Please refer to the previous article for MIDI settings.
In this article, we will start with a sound.
Transition manual Japanese (Google Translate)
Resize and skin
You can choose from 5 different scalings: 100%, 125%, 150%, 175%, 200%.
In addition, you can select automatic.This will automatically select the scaling based on the current Windows scaling (and if you move the plug-in window between monitors with different scalings, the plug-in scaling will change automatically).
To change the scaling, select the desired scaling from the main menu.
You can select 5 different GUI skins from the main menu
The plugin window must be closed and reopened for the skin changes to take effect.
User interface
There is a main menu in the upper left of the plugin window.From this menu you can initialize the plug-in (reset all parameters), load and save presets, configure MIDI CC assignments, customize octave numbers, scale the GUI and change skins, and more.
There is a preset button in the center.If named, the name of the current preset is displayed.Click this button to open the Load Preset panel.For more information on how to work with presets, see the Presets section of this user guide.
There is an information panel on the upper right.This shows information about the parameter being edited and whether the MIDI output is transposed.
matrix
The basic idea of Transition is for a bot to move through a matrix of cells until it encounters a wall, another bot, or an obstacle.The bot can move in eight directions: north, east, south, west, or northeast, southeast, southwest, northwest.
When the bot hits a wall, a sound or chord is triggered.The notes / chords are based on the wall cell scale and octave settings.The output can be transposed up or down within the selected scale depending on the MIDI note received.
Note: The DAW transport must be playing for the bot to generate notes.
If a bot crashes with another bot, both directions will change.When a bot encounters an obstacle, the effect of the bot is based on the type of obstacle (for example, changing direction, jumping to another part of the matrix, changing speed, pausing movement, etc.).
The maximum size of the matrix is 16 x 16 cells.The minimum size is 1 x 1 cell.Use the row and column parameters to change the number of rows and columns.
Bots
There are 8 types of bots.
(1) North: The bot moves north (up).
(2) East: The bot moves east (right).
(3) South: The bot moves south (down).
(4) West: The bot moves west (left).
(5) Southeast: The bot moves to the southeast.
(6) Southwest: The bot moves southwest.
(7) Northeast: The bot moves northeast.
(8) Northwest: The bot moves northwest.
How to add and remove bots from the matrix
To add, click to select the bot you want to add in the Bot Toolbox on the left.
Click the matrix cell where you want to add the bot.
To delete it, right-click to delete it.
How to move and duplicate bots
You can move it by holding down the Ctrl key and dragging. (Cannot be done while moving)
You can duplicate by dragging while holding down the Alt key.
In the following video, create, delete, move, and duplicate in order.
How to edit a bot
Click the bot you want to edit. (Wait a minute) This will open the Edit Bot panel and the bot you click will be selected in the bot list on the left.
I will give a detailed explanation of bot editing next time.
Obstacle
Rotate 180: The bot rotates 180 degrees.For example, a bot that moves north turns around and begins to move south.
Rotate 90: The bot rotates 90 degrees clockwise.For example, a bot that moves north turns to the right and begins to move east.As the bot moves east, it begins to move south.
Rotate 45:The bot rotates 45 degrees clockwise.For example, if a bot moves north, it will turn to the right half and begin to move northeast.Bots that move east begin to move southeast.
Rotate Random: The bot will randomly rotate 45, 90, 135, 180, 225, 270, 315 or 360 degrees.That is, you randomly choose one of the eight directions in which your bot can move.There is a 8% (12.5/1) chance that the bot will not change direction.
Mirror North-South: Change the direction of the bot according to the direction of movement, such as E> W, W> E, NE> SE, SE> SW, SW> SE, NW> NE.This obstacle does not affect bots moving north or south.
Mirror East-West: Reorients the bot according to the direction it moves: N> S, S> N, NE> SE, SE> NE, SW> NW, and NW> SW.This obstacle does not affect bots moving east or west.
Mirror North-East South-West: Reorients the bot according to the direction of travel: N> E, E> N, S> W, W> S, SE> NW, and NW> SE.This obstacle does not affect bots moving northeast or southwest.
Mirror South-East North-West: Change the direction of the bot according to the direction of movement, such as N> W, E> S, S> E, W> N, NE> SW, SW> NE.This obstacle does not affect bots moving southeast or northwest.
Wedge North: Change the direction of the bot to north.The exception is when the bot is moving south.After that, there is a 1/3 chance that it will continue to move south, a 1/3 chance that it will change direction to the east, and a 1/3 chance that it will change direction to the west.
Wedge East: Change the direction of the bot to east.The exception is when the bot is moving west.After that, there is a 1/3 chance that it will continue to move west, a 1/3 chance that it will change direction to north, and a 1/3 chance that it will change direction to south.
Wedge South: Change the direction of the bot to south.The exception is when the bot is moving north.Then you have a one-third chance to keep moving north, a one-third chance to turn east, and a one-third chance to turn west.
Wedge West: Change the direction of the bot to west.The exception is when the bot is moving east.After that, there is a 1/3 chance that it will continue to move east, a 1/3 chance that it will change direction to north, and a 1/3 chance that it will change direction to south.
Wedge North-East: Changes the direction of the bot to the northeast.The exception is when the bot is moving southwest.After that, it has a 1/3 chance of continuing to move southwest, a 1/3 chance of changing its direction to the southeast, and a 1/3 chance of changing its direction to the northwest.
Wedge South-East: Change the direction of the bot to southeast.The exception is when the bot is moving northwest.After that, it has a 1/3 chance of continuing to move northwest, a 1/3 chance of changing its direction to the northeast, and a 1/3 chance of changing its direction to the southwest.
Wedge South-West: Change the direction of the bot to the southwest.The exception is when the bot is moving northeast.After that, it has a 1/3 chance of continuing to move northeast, a 1/3 chance of changing its direction to the southeast, and a 1/3 chance of changing its direction to the northwest.
Wedge North-West: Change the direction of the bot to northwest.The exception is when the bot is moving southeast.After that, it has a 1/3 chance of continuing to move southeast, a 1/3 chance of changing its direction to the northeast, and a 1/3 chance of changing its direction to the southwest.
Jump 1: The bot jumps forward one cell.
Jump 2: The bot jumps two cells ahead.
Jump 3: The bot jumps 3 cells ahead.
Jump Random: The bot jumps forward a random number of cells (0-3). (0 means never jump forward).
Wait: The bot waits one step before moving again.
Toggle Speed: This toggles the bot's Half Speed setting.If the current speed is moving at normal speed, the bot will move at half speed.If you are currently moving at half speed, you will be moving at normal speed.
Wobble Random: The bot changes the path and moves a random number of cells to the left or right (relative to the current direction).
Start Position: The bot returns to the start position.That is, the same x and y coordinates and directions as when the transport was started.
Flip 1: The bot flips its position in the matrix relative to the center cell.For example, if the flip obstacle is in the upper left cell, the bot will move to the lower right cell.If the obstacle is vertical along the west wall of the central cell, the bot will move vertically along the east wall to the central cell.
Flip 2: Same as Flip 1, but the bot turns 90 degrees clockwise.
Flip 3: Same as Flip 1, but the bot changes direction by 180 degrees.
Wormhole: The bot moves to a random cell and changes in a random direction.
[Free] Explanation of Random Sequence Tool Transition 1 Summary
The manual has been created so much that it doesn't seem like a free tool, so follow Soundspot!
(A stance developer who is good but has no manual even though it is charged)
And it's really great that it has a lot of features that you can't think of as a free tool.
Actually, other tools are also wonderful, so I will cover that area as well.
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