[Free] Explanation of the random sequence tool Transition 2

2019 11 23 12h25 10 1 How to use
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Continuing from the last time, this is the second time to explain how to translate the manual into Japanese (Google Translate) and how to use it.

It is also amazing to enter the second time with a free manual in Japanese.

You can read past introduction and commentary articles from the following.

Transition manual Japanese (Google Translate)

Walls

There are four walls: the north wall (top), the east wall (right), the south wall (bottom), and the west wall (left).When a bot hits a wall, it produces a sound or chord.The notes / chords are based on the wall cell scale and octave settings.
The number of scales depends on the scale you choose (for example, the major and minor scales have 7 scales and the pentatonic scale has 5 scales). Change the scale type from the Setup panel.See the Setup Panel section later in this manual for more information.
Octaves (-3 to +3) are relative to the bass octave specified in the Setup panel.

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How to specify the scale and octave of the wall cell

There are several ways to specify the scale and octave of a wall cell.

  • Right-click on the wall cell and select from the pop-up menu.

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  • Click the mouse and drag it up or down.
  • Use the mouse wheel.

Pop-up menu options

Right-click on a wall cell to bring up a pop-up menu of various options

Notes

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1..2- The wall cell is filled with new notes in ascending order for all notes in the scale.The cell you right-clicked on is the basic octave tonic.

1..3- Same as 1..2, but with notes every second (for example, 1, 1, 3, 5).

1..4- Same as 1..2, but with a note every 3 notes (for example, 1, 4, 7, 3).

1..5- Same as 1..2, but every 4 notes (1, 5, 2, 6, etc.).

Sort- Notes are sorted from lowest to highest.

Shuffle- The note order is shuffled.

scale degree

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Sort- The degree of scale is arranged in order from lowest to highest.This only affects the degree of scale and does not change the order of the octaves.

Shuffle- The order of the scale is shuffled.

Random- This will randomly generate a new scale.

octaves

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Sort- Octaves are sorted from lowest to highest.This only affects the octave and does not change the order of the scale.

Shuffle- The octave order is shuffled.

Random- Randomly generate a new octave within the currently selected lowest and highest octaves.For example, if you want to keep the octave between -1 and +2, make sure that -1 and +2 are the lowest and highest octaves in the wall (any cell is fine).

Increase – Increases the number of all octaves by 1.

Decrease- Decreases the number of all octaves by 1.

Shift Cells

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Wall cells can be moved left and right (north and south walls) or up and down (east and west walls).
Select Shift Cell from the pop-up menu and specify the number of wall cells to shift (use a negative number to shift cells left or up).

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Reverse cells

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These commands reverse the order of the wall cells.

All - Flip all cells on the wall.

Left / Above – Flip all cells to the left / top of the cell you right-clicked.

Right / Below – Flip all cells to the right / bottom of the clicked cell.

Copy / paste All

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You can use the Copy All and Paste All commands to copy the contents of a wall cell (scale and octave) from one wall to another.This can be done within the same instance of the transition, or between two different instances, even in different DAW projects.

Transpose of output

The output generated by the transition can be transposed by the incoming MIDI note within the selected scale.

If the output is transposed, the wall will display the transposed scale and octave in italics.

The information panel in the upper right corner of the GUI shows how to transpose the output.

Mon

Just like an arpeggiator, you can transpose by sending MIDI notes to Transition.I prepared a video.

Note that the transpose is a scalar.Scalar transposition shifts all notes in the scale by a certain number of scale steps.

For example, if the tonic is middle C (MIDI note number 60) and the ringtone is E above middle C (MIDI note number 64), the output will be transposed up two scale steps.That is, C is transposed to E, E to G, A to C, in the above octave.

If the ringtone is lower than the tonic, for example G (MIDI note number 55), the output will be transposed 3 scale steps down.That is, C is transposed to G in the lower octave, F to C, B to F, and so on.

If there are no incoming transpose notes in the scale, they are ignored by default.To change this behavior, set the Unscaled Transpose Trigger to Closest in the Setup panel.

Edit parameters

Main panel

All parameters on the main panel except rows and columns can be automated.

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Rows- Number of rows in the matrix (1-16).

Cols- Number of columns in the matrix (1-16).

Matrix Active- This will enable / disable the matrix.Disabling the matrix will stop playing notes and stop moving all bots.When you activate the matrix, the bot will start moving again.

NOTE: Do not use the DAW's built-in features to disable the plug-in.This can cause the note to hang.

Bot Group 1-8- There are eight bot groups.Each bot can be linked to one of these groups. The eight bot group parameters allow you to enable or disable bots for a particular group.If the group is disabled, the bot will continue to move, but will not generate notes or crash with other bots.

This feature is useful if you want to gradually increase the strength.Add some bots to each group and activate only group 1 by default.You can then activate one group at a time.Conversely, you can reduce the intensity by deactivating the group.

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Rate – The rate determines the length of each step.Possible values ​​are from 1/32 (32nd note) up to 1/1 (each step lasts 1 bar).

NOTE: NOTE:The actual length of each note can be changed with the Gate parameter. If you set the Gate to 100%, the note length will be the same as the step length.

By default, the rate is synchronized to the host. Use the Speed ​​parameter to increase the step length from 0.25x to 4x the rate.

Type- Usually a dot (dotted) or triplet (triple).

Note Frequency- This determines how often the bot will generate notes when it hits a wall.The default value is 1.This means that a note will be generated each time the bot hits the wall. A value of 2 means that a note will be generated each time the bot hits a wall or the like.

NOTE: This parameter can be overridden for each bot in the Edit Bot panel.

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Velocity- This determines the velocity value (value between 0 and 127) of the generated note.

NOTE: Not all synth patches are velocity responsive.

NOTE: This parameter can be overridden for each bot in the Edit Bot panel.

Velocity Random-Use randomization to make speed more unpredictable.Randomization adds a random value to the velocity value to create the actual velocity.

For example, if you set the speed to 80 and the random value to 40, the actual speed will vary between 80 and 120.

Gate– The Gate parameter sets the length of each note as a percentage of the step length (determined by the Rate parameter).
For example, if the Gate is set to 100%, the note length is the same as the step length. If you set the Gate to -50%, the note length will be half the step length, and if you set the Gate to + 200%, the note length will be twice the step length.

NOTE: This parameter can be overridden for each bot in the Edit Bot panel.

Gate Random- Use randomization to make note lengths more unpredictable.Randomization adds a random value to the gate value to create the actual gate percentage.

For example, if you set the Gate to 100% and the random value to 20%, the actual note length will vary between 100% and 120% of the step length.

Swing- Swing specifies how late every other step is.If you set the swing to 1% of the maximum value, every other step will be delayed by half the step length.Notes will be shortened by the same amount.

Speed ​​Speed-Use the parameter to increase the step length from 0.25x to 4x the rate.

By default, the speed is synchronized to the host (if Speed ​​is 1). If Speed ​​is less than or greater than 1, the plug-in will not be synced to the tempo of your DAW.

For example, if Rate is 1/8 and Speed ​​is 0.50, the length of each step is 1/4 (1/4) note.
If Rate is 1/8 and Speed ​​is 2, the length of each step is a sixteenth note.

Of course, you can also use Speed ​​to set the step length to the middle of the standard rate.For example, a step length that is 10% shorter than the selected rate would be 0.90.

Wobble-This can cause the bot to get out of the path and confuse the static pattern.When the bot wobbles, the bot moves one cell left or right (with respect to the current direction) at each step.

NOTE: This parameter can be overridden for each bot in the Edit Bot panel.

Wrap-This determines the possibility that the bot will wrap around the other side of the matrix to generate notes and rotate 180 degrees instead of passing through the wall and hitting the wall.

NOTE: This parameter can be overridden for each bot in the Edit Bot panel.

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Bot Probability- This determines the probability that a bot will collide with another bot and change direction.

Obstacle Probability- This determines how the bot can be affected by obstacles.

Move Probability- This determines the probability that the bot will move at each step.

NOTE: This parameter can be overridden for each bot in the Edit Bot panel.

Note Probability- This determines the probability that a sound (or chord) will be produced when the bot hits a wall.

NOTE: This parameter can be overridden for each bot in the Edit Bot panel.

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Wall / Mute- If this is selected, no notes will be generated when the bot hits this wall.

NOTE: You can also mute individual wall cells.

Wall / Channel- MIDI channels (1-16) that send notes when a bot hits this wall.

NOTE: This parameter can be overridden for each bot in the Edit Bot panel.

Wall / Shift- When the bot hits the wall, the cells on the wall move left / right or up / down the number of times specified here (use a negative number to move the cell left or up).

Possible values ​​are -8 to +8.You can also choose random.The wall then shifts by a random value.

NOTE: When the Bot box is selected, the bot itself will shift instead of the wall cells.

Wall / Shift Frequency- This determines how often the wall / bot moves when the bot hits this wall.The default value is 1.That is, it shifts each time the wall hits the bot (as long as Shift is <> 0).A value of 2 means that the wall will move each time the bot hits the wall.

Wall / Probability- This determines the probability that the wall content will move when it hits the wall (Shift <> 0).

Wall / Bot- Select this box to move the bot itself instead of the wall cell.

Setup panel

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From the Setup panel, specify scales, tonics, basic octaves, and other global settings.

Scale- Select the scale you want to use from this drop-down list.

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Tonic- Select a scale tonic from this drop-down list.

Reset Walls- If you change either the scale or the tonic, select this box to reset the notes in the wall cells.

NOTE: This has the same effect as right-clicking on the cell in the first wall and selecting Note Order => 1..2 from the pop-up menu.

Chords- Code can be assigned to each scale degree.If the bot's code parameter is enabled, the code will play.

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The following scales are assigned default chords: Major, Minor, Harmonic Minor, Melodic Minor, Major Pentatonic, Minor Pentatonic.
You can use the up and down arrow keys to select the degree of scale of the chord list on your keyboard. Hold down the Ctrl key and press the right arrow key to open the code menu.
You can give each code an ID (such as Maj or Min).

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In the Note field, specify the note that makes up the chord.

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This is either a zero (the root note of the chord), a positive number (the semiton above the root), or a negative number (the semiton below the root).
The major chord formula is "0,4,7".Zero means the root note, the second note is the root 2 semitone (4rd major), and the 3rd note is the root 3 semitone (7th).The formula for minor chords is "5", the formula for sus0,3,7 chords is "2", and the formula for major 0,2,7th chords is "7".
You can double a particular note.For example, to double both root notes one octave below and one octave above the root of a major chord, use the formula "-2".
You can choose one of many standard codes from the Code menu on the right side of the Notes field.This will fill in both the ID and Notes fields.

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Ignore Single Notes If Chord-If both the chord and the single note are generated in the same step, select this box to ignore the single note.

Play Until New Note- Select this box to keep the note playing until a new note is generated.

NOTE: This will overwrite the gate settings.

Single Note / Chord Corner- Select this box to generate only one note / code when the bot hits one of the four corners of the matrix.

By default, a bot that hits a corner of a wall will generate two notes / chords.For example, if a bot bound to the northwest hits the upper left corner, notes will be generated in both the first cell on the north and west walls.

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Base Octave-The base octave is the octave of the scale tonic when the wall cell octave setting is 0.

NOTE: Right-click and select Learn from the pop-up menu and press a key on your MIDI keyboard to automatically set the corresponding octave number.

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Max Chords- This is the maximum number of code that can be generated in the same step.The default value is 1.

Max Notes-This is the maximum number of single (non-chord) notes that can be generated in the same step.The default value is 5.

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Transpose Trigger-Outer scale Select Ignore or Closest.This determines whether to ignore the unscaled trigger note or map it to the closest scale note.For example, if you select Closest and the scale is C major, pressing D # will map the note to E.

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Easy Transpose- When "easy transpose" is enabled, the white key is used to transpose the output (if the scale contains more than 7 notes, some of the black keys are used. ). C is used to select the first scale, D selects the second scale, and E selects the third scale.

Latch When- The latch is enabled and the trigger note will continue to be used until you press the same note again or press another trigger note.

Restore On Stop-This restores the position / orientation of all bots and the order of the wall cells (if shifts are enabled) when transport stops.

NOTE: If you enable this setting and change the wall cell order while the transport is running, the cell order is reset when the transport stops (cell order, not scale order and octave settings).

Edit Bot Panel

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From the Edit Bots panel, change the parameters specific to a single bot.

The list on the left shows all the bots in the matrix.In addition to the bot ID (automatically generated but editable), the group to which the bot belongs and the current direction are displayed.
Use the up and down arrow keys to select a bot in the list with your keyboard.
You can rearrange the order of the bots by dragging and dropping.Note that the order of the bots is important only if the Max Chords and Max Notes settings are used.The first bot in the list takes precedence.
You can right-click a bot in the list and use the Copy and Paste commands in the pop-up menu to copy all parameters (except ID) from one bot to another.

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ID This is the ID / name you can give to each bot.

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Group- Each bot can be assigned to any of eight bot groups.
The eight bot group parameters allow you to enable or disable bots for a particular group.If the group is disabled, the bot will continue to move, but will not generate notes or crash with other bots.

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Double-click to open the following dialog.

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Channel- MIDI channels (1-16) that send notes when a bot hits a wall.This will overwrite the channel settings on the wall.

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Direction- From this drop-down list, you can change the orientation of your bot.

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Color- You can change the color of the bot.
To set the color of all bots in a group to the same color, right-click the Color parameter and select Copy to Bot in Same Group from the pop-up menu.

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Octave- You can transpose notes generated by bots up and down by up to 3 octaves.

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Note Frequency-This determines how often the bot will generate notes when it hits a wall.The default value is 1.This means that a note will be generated each time the bot hits the wall.A value of 2 means that a note will be generated each time the bot hits a wall.

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ignore

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Ignore Wall North- Select this box if you do not want this bot to generate notes when it hits the north wall.

Ignore Wall South- Select this box if you do not want to generate notes when this bot hits the south wall.

Ignore Wall West- Select this box if you do not want this bot to generate notes when it hits the west wall.

Ignore Wall East- Select this box if you do not want to generate notes when this bot hits the east wall.

Ignore Bots- Select this box if you do not want this bot to crash with other bots.

Ignore Obstacles- Select this box if you want this bot to be unaffected by obstacles.

Ignore Shift- Select this box to ignore the shift setting for the wall that this bot hits.

Ignore Transpose- Select this box if you do not want the received MIDI notes to transpose the notes generated by this bot.

 

Chord- Select this box to play chords instead of a single note when the bot hits a wall.

The code assigned to each scale is set in the Setup panel.

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Half Speed- Select this box to move your bot at half speed.

NOTE: This parameter is modified by a Toggle Speed ​​failure.

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Velocity- You can now override the global speed setting.Please also select the box below.

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Gate-You can now override the GlobalGate settings.Please also select the box below.

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Wobble-You can now override the global wobble settings.Please also select the box below.

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Wrap-You can now override the global wrap setting.Please also select the box below.

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Move Probability-Here you can override the global move probability.Please also select the box below.

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Note Probability-Here you can override the probability of a global note.Please also select the box below.

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[Free] Explanation of Random Sequence Tool Transition 2 Summary

This is really amazing for free.

It is a level to buy if it is sold at a regular price of $ 50 and a sale of about $ 30.

There were quite a few parts that I couldn't understand unless I read the manual properly.

I want more people to use these wonderful tools.

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