Thorough review with sound of the definitive output EXHALE of voice system sound source

2020 05 21 16x33 04 Plugin

Thorough review with sound of the definitive output EXHALE of voice system sound source

I'm yosi, the maintainer of Chillout with Beats.

This is a review of Output's voice-based sound source EXHALE, which continues to release innovative sound sources.

I say it myself, but it's probably the most detailed in Japan.

Despite the fact that it has been five years since its release, it has not faded at all.

I investigated it in detail this time, but it is no wonder that it is really well made and there is almost no sale.

I myself am EXHALE at this saleExpansion packsI bought it.

From the conclusion, Output EXHALE is recommended for such people.

・ Those who want cool voice material
・ Those who have been frustrated because the keys of the voice material do not match
・ Those who take time to find voice material
・ Those who make songs of genres like Future Bass
・ Those who want to edit their own voice material

It's also important, so I'll write it, but the Kontakt Full version is unnecessary.
(Works with Kontakt Free Player)

 
This review focuses on the following points:
・ I will briefly explain the outline of Output EXHALE.
・ Output EX HALEThree types of engines with detailed soundI will explain in.
・ We will introduce the variations of the presets in a video with sound.
・ Output EX HALEFX engine with soundI will explain in.
-Measure the load on the CPU and memory with the Performance monitor of FL Studio.

 

Overview of Output EXHALE

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The following is the official demo video, but it's really cool.

Whether it's a sound source from Output or a demo video, the sense is too good.

 

EXHALE development

・ Vocal samples are recorded by actual singers and top producers.
・ Twenty-five sound designers have adjusted for perfect sound for 25 months.
-Sounds made with analog, vintage gear, tape machines, vocoders, etc.
-An engine built from scratch, including modulation, tempo-synced FX, and pitch shift.
・ Thorough commitment to musicality

Main functions

-Powerful engine with 3 different modes (Notes, Loop, Slice)
・ Over 500 presets
・ Samples of 7.8GB (10GB when uncompressed)
・ Custom FX preset
-Custom macro for each preset
・ Snapshot of Maschine
-Editable macro knob
-Automatable insert effect

Output EXHALE 3 types of engines

For Output EX HALEEquipped with 3 types of enginesIt is done.

I will explain each feature in detail.

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・ (1) NOTES engine (preset 250)
・ (2) LOOPS engine (preset 125)
・ (3) SLICES engine (preset 125)

It is common to all three engines, but the presets are tagged, and even if there are a total of 500 presets, it is easy to find the desired sound.

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(1) NOTES engine

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The NOTES engine is an Outpput product, so it mixes and sounds two common sources.

Mainly suitable for Pads and accents.

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I took a video.In the second half, you can hear only the sound of the source.

There are 250 presets.

And the sources of NOTES have the following three categories.

・ One Shot category (20 types)
・ PADS category (20 types)
・ TAPE category (40 types)

Even if you listen to this without FX, it is well made and attractive.

I took some videos from each category, so please listen to them.

Since all FX are bypassed and the volume is lowered, only the volume is raised on Kontakt.

The parameters that can be set for each category will change.
(It is not a level where Wav is simply different, but the processing method is different)

The meaning of the source icon.

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One Shot category (20 types)

One Shot, as the name implies, is a short sample.

Trigger the sound without looping.

One Shot category source list

The part in the red frame is the word that actually comes out.

In the following cases, one shot of the word "EYE" sounds with the warm feeling of a woman.

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It is like this. (Effect is OFF)

As shown in the video above, only the selected source turns yellow and it is hard to see, so I synthesized it. (I did my best)

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As a reminder, it is not possible to enable multiple sources at the same time.
The above screen is synthesized for easy viewing.

 

Parameters that can be changed in the One Shot category

It is a parameter that can be changed when selecting the One Shot category.

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① Reverse playback (common)
② Waveform start position
③ Volume, bread, pitch (common)
④ EQ (common)
⑤ ADSR (common)

 

PADS category (20 types)

PADS is a common voice type Pad sound.

I prepared a video that sounded for a long time.

The Loop is set neatly, so even long Pad sounds won't cut, and you won't have to worry about seams.

Source list of PADS categories

I tried to ring it properly. (Effect is OFF)

As shown in the video above, only the selected source turns yellow and it is hard to see, so I also synthesized it. (I did my best)

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As a reminder, it is not possible to enable multiple sources at the same time.
The above screen is synthesized for easy viewing.

Parameters that can be changed in the PAD category

Exactly the same as One Shot.

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① Reverse playback (common)
② Waveform start position
③ Volume, bread, pitch (common)
④ EQ (common)
⑤ ADSR (common)

 

TAPE category (40 types)

TAPE is a little special and can be played repeatedly in synchronization with the sound and tempo of the texture recorded on tape.

Source list of TAPE categories

I tried to ring it properly.

The main sound is a slightly processed sound. (Effect is OFF)

 

Parameters that can be changed in the TAPE category

It is a parameter that can be changed when the TAPE category is selected.

If you look closely at the contents, a sample for reverse playback was prepared for reverse playback.

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① Reverse playback (common)
② Length
③ Waveform start position, loop position
④ Volume, bread, pitch (common)
⑤ EQ (common)
⑥ ADSR (common)

I made a video of changing the parameters.

With this, only one source is used, and Fx is not set without changing the source itself.

The range of sound making is too wide.

 

(2) LOOPS engine

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The LOOPS engine has 13 keys * assigned different types of vocal loops.

* Assigned to the C2-C3 keyboard

It is designed to be established as a loop, not as a one-shot.

125 presets aloneThere are 13 keys assigned to loops, so there are actually 1625 loops. (However, there is a pattern in which the same loop is processed differently)

In the video below, only three presets are played lightly, but you can see the good taste.

 

LOOPS engine source (40 types)

There are 40 types of LOOPS engine sources, and 13 types are assigned to the keyboard in one source.There are as many as 520 Loops.

I tried to ring it lightly.

The effect is OFF.

 

Parameters that can be changed by the LOOPS engine

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-The "Loops" notation refers to a set to which 13 types of loops are assigned.
-The "loop" notation refers to each of the "Loops".
① Volume of the entire "Loops"
② Adjusting the formant of the entire "Loops"
③ Playback speed of the entire "Loops"
④ Processing for the entire "Loops"
⑤ EQ of the whole "Loops"
⑥ ADSR of the whole "Loops"
⑦ Velocity sensitivity of "Loops" as a whole and switching between mono and poly
⑧ "Loop" key setting (minor major)
⑨ "Loop" volume
⑩ "Loop" playback start position
⑪ Pitch adjustment in semitone units of "loop"
⑫ "Loop" bread
⑬ Reverse playback of "loop"
⑭ Switching ON / OFF of loop playback of "loop"

 

(3) SLICES engine

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The SLICES engine has 13 keys * assigned the same vocal one-shot.

* Assigned to the C2-C3 keyboard

Similar to the LOOP engine, butOne shot with the same vocal systemThe place to say is different.

125 presets aloneYes, there are many samples that can be used in Future Bass etc.

In the video below, I just played it randomly and changed the source, but I feel that it can be used by itself.

SLICES engine source (40 types)

There are 40 types of SLICES sources, and 13 types are assigned to the keyboard in one source.There are as many as 520 Loops.

I tried to ring it lightly.

The effect is OFF.

 

Parameters that can be changed by the SLICES engine

It is the same parameter that can be changed by the LOOPS engine.

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-The "Slices" notation refers to a set to which 13 types of loops are assigned.
・ "Slice" notation refers to each one in "Slices".
① Volume of "Slices" as a whole
② Adjusting the formant of the entire "Slices"
③ Playback speed of the entire "Slices"
④ Processing for the entire "Slices"
⑤ EQ of the whole "Slices"
⑥ ADSR of the whole "Slices"
⑦ Velocity sensitivity of "Slices" as a whole and switching between mono and poly
⑧ "Slice" key setting (minor major)
⑨ "Slice" volume
⑩ Playback start position of "slice"
⑪ Pitch adjustment in semitone units of "slice"
⑫ "Slice" bread
⑬ Reverse playback of "slice"
⑭ Switching ON / OFF of loop playback of "slice"

Output EXHALE FX engine

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FX engine overview

The voice material recorded in each engine is wonderful, but the sound can be changed completely with the FX engine.

The effects of the Kontakt sound source are built into Kontakt, so there is almost no difference, but the effect changes completely depending on the combination with modulation.

FX engines can be broadly divided into two types.

Rhythm section to set modulation
-Effects section to set effects

 

Rhythm section to set the modulation

The high degree of freedom of modulation can be said to be a feature of Outpput products.

EXHALE is no exception.

The Rhythm section consists of two parts, "Rhythm" and "Flux".

Rhythm

In short, you can modulate it with an LFO for "Mod Effects".

Waveforms can be selected from two types: "WAVE", which allows you to select a preset, and "STEP", which can be customized.

The speed can be freely changed from 8Bar to 1 / 64T by "RATE".

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I chose some and tried to modulate the effect.

WAVE

There are a total of 3 types of waveforms that can be selected with "WAVE", 15 types in 45 categories.

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You can change the phase of the waveform by disabling "Phase Lock".

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STEP

There are a total of 2 types of 15 types in each of the 30 waveform categories that can be selected in "Step".

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You can choose the number of steps from 2,4,8,16.

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Flux

This "Flux" is a modulation applied only to the "RATE" of "Rhythm".

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You can change the amount of modulation in steps.

The number of steps can be selected from 2,4,8,16, and the amount of modulation can be written.

Random generation is also possible.

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I took a picture of the modulation applied to the "RATE" of "Rhythm".

 

This is pretty attractive.

 

Effects section to set effects

The Effects section is divided into two parts, "Mod Effects" and "Insert Effects".

The difference between "Mod Effects" and "Insert Effects" is whether or not "Rhythm" can be modulated.

Mod Effects

Mod Effects can be modulated by "Rhythm".

It is equipped with XNUMX types of effects in all.

It's a Kontakt built-in effect, but Outpput has devised it.

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VOLUME

Since it is simply a volume, you can adjust the volume balance by shaking it with modulation.

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I took a video with only "Volume" (other effects are OFF).

"Flux" still does a pretty good job.

 

PAN

Place the sound in the stereo field.

Like the volume, the pan can be shaken by modulation or the left and right balance can be adjusted.

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I took a video with only "PAN" (other effects are OFF).

This also does a pretty good job with "Flux".

 

FILTERS

Controls the brightness. Choose from two high-pass filters
And click on the lowpass filter in the drop-down menu.

Since there are many types and parameters of filters, the effects that can be obtained are wide.

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I took a video with only "FILTER" (other effects are OFF).

In the first half, only ADSR is used, and modulation by "RHYTHM" is enabled from the middle.

 

PHASERS

Dual notch filtering effect.

If the phaser is left as it is, the phase will remain shifted, and if you apply modulation, it will look like a normal phaser.

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I took a video with only "PHASER" (other effects are OFF).

At first, ADSR and modulation were turned off and turned on from the middle.

 

TALK

Formant filtering effect.Changes the perceived acoustic resonance of the sound source.Used for vowel morphing (such as changing'Ooh'to'Eee').

The point is that it is a formant filter, but the variation is enriched by the modulation by ADSR and "RHYTHM".

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I took a video with only "TALK" (other effects are OFF).

At first, ADSR and modulation were turned off and turned on from the middle.

 

SATURE

Simulates the soft compression and distortion provided by magnetic tape recorders.

Since it is a saturation, if you apply it thinly, it will make a sound, and if you apply it strongly, it will be distorted and you can get a different texture.

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I took a video with only "SATURATE" (other effects are OFF).

At first, ADSR and modulation were turned off and turned on from the middle.

 

Insert Effects 

"Insert Effects" is a simple effect without modulation.

Since this is a built-in effect in Kontakt, the details will be omitted except for some details.

Pitch

Shifts the overall pitch of the Exhalle upward according to the number of semitones set with the Amount knob.Use a dedicated envelope generator to adjust the rising shape of the pitch shift effect.The "flutter" uses a dedicated LFO to slightly warp the pitch.

You can use flutter to create a Lo-Fi feeling, or pitch shift to change the rise.

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I took a video with only "Pitch" (other effects are OFF).

Dirt

Includes 3 types of distortion effects.Screamer, cabinet, lo-fi.

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Motion

A collection of time-based effects that simulate the movement of a sound.Chorus, flanger, rotator.

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Compression

Dynamically adjusts the overall output level based on the input level threshold.

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Tone

Coloring unit consisting of 3-band EQ, high-pass filter, and low-pass filter

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Delays

Two echo units synchronized with the tempo.

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Reverb

A convolution-based reverb unit.An algorithm based on acoustic triggers is used to approximate the "real" reverb signal. Choose from over 16 creative and realistic convolution algorithms.The "real" algorithm provides more common reverb sounds for rooms, halls, plates, guitar amps, and more.The "creative" algorithm is designed to provide the reverb signal with more dynamic frequency and spatial characteristics.

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The IRs that can be selected are as follows.

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Macro control

EXHALE also has four Macro controls, which can be said to be a feature of Output.

Up to XNUMX parameters can be assigned to this slider by specifying the range.

EXHALE has four macro sliders, and one slider can control up to six parameters.That is, you can change 4 parameters at once.
Each EXHALE preset has parameters that are mapped to four macros.You can edit the Exahale macro by clicking the'Macros' button in the upper right corner of the menu panel.In macro edit mode, you can change the entire top menu panel by clicking number 4-1 in the macro edit selector and selecting the macro you want to edit.

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If you actually assign it to a macro control, you can easily do this kind of thing.

Measure CPU load with FL Studio Performance Monitor

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The CPU and memory load of each engine was measured with FL Studio's Performance monitor.

The CPU load is high overall, but considering the voice material, it can be avoided by using DirectWave for bounce and FL Studio.

Please refer to this article for how to convert VST to DirectWave.

CPU is measured with Core i7-4770K 3.5GHz 24GB memory.

The image of the cat above is a hobby.

NOTES engine

First of all, it is a measurement with the preset "001. Ancient Idols" of the "Notes" engine.

CPU measurement when 4 sounds are sounded at the same time.

CPU usage is about 17%.

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Approximately 1.1GB of memory is used (actually about 170MB because it is about 900M immediately after startup)

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For the time being, I chose a preset with a large amount of memory usage and measured it.

It is a measurement with "034. Wind song".

CPU usage is about 14%.

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About 1.3GB of memory is used (actually about 170GB because it is about 1.1M immediately after startup)

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I took a video that displayed the Performance monitor and changed the preset appropriately.

As you can see, the CPU load changes considerably depending on the preset.
(High ones are about 35% at the peak and low ones are 10% at the peak)

 

LOOPS engine

I used "001. Bangers" as the preset.

This is a measurement when playing 4 sounds at the same time.

It is about 16%, which is not much different from the NOTES engine.

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Approximately 1.1GB of memory is used (actually about 170MB because it is about 900M immediately after startup)

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I also took a video that displayed the Performance monitor and changed the preset appropriately.

I feel that it depends on the preset, butThe impression is that the load is a little higher than NOTES.

As you can see, the CPU load changes considerably depending on the preset.
(High ones are about 40% at the peak and low ones are 20% at the peak)

SLICES engine

The preset used was "001. Solemn Oh".

It is about 12%, which is a little lighter than other engines.

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Approximately 1.1GB of memory is used (actually about 170MB because it is about 900M immediately after startup)

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In the case of the SLICES engine, I don't think it will sound at the same time, so I switched presets with a single note. (Short sample, practical to use single note)

 

 

Thorough review summary with sound of the definitive version Output EXHALE of voice system sound source

I checked every corner this time, but it is really well built.

And while it's great enough for playback, it's a product that really works when you edit it.

Output EX HALE is recommended for such people.

・ Those who want cool voice material
・ Those who have been frustrated because the keys of the voice material do not match
・ Those who take time to find voice material
・ Those who make songs of genres like Future Bass
・ Those who want to edit their own voice material

The points to note are as follows.

・ CPU load is a little high (can be handled by bounce etc.)
・ You cannot add samples by yourself.
・ Not a vocal stem

 

 

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