Introducing Gregrecco67's MPE-compatible synth sound source AudiblePlanets
Today we would like to introduce Gregrecco67's MPE compatible synth sound source AudiblePlanets.
The CPU load is a little high.
Sound demo
I tried playing the preset.
Overview
"Orbital Modulation (OM) Synthesis"
random modulation matrix
Built-in effects chain
Reason for existence
I wanted to know what Ptolemy's "equant" sounded like. The details will be described later.Overview
Four bodies are each rotating in a uniform circular motion around one of the other bodies, or in the case of the first body, around a fixed center point. Each object, with no other objects rotating, acts as an oscillator that produces sound. The interpretation of these terminal objects as oscillators is determined by their position relative to a fixed center of rotation or a point near it, called the equidistant point. When the engine is fully modulated (i.e., with the Demodulate knob fully open), the line connecting the reference line, the isometric point, and the end body is Only the angle at which it is formed has anything to do with the sound. This sound generation system is very similar to frequency modulation (FM) synthesis. The relative rotational speeds of various celestial bodies are analogous to the frequencies of the so-called "carrier" and "modulating waves" (or "operators") in traditional FM synthesis. As such, the interface allows these relative frequencies to be varied by both integer ("coarse") and fractional ("fine") multiples, from pure and simple to dense and inharmonic. You can create a wide range of tones. Many intermodulated parameters are user configurable, and a robust system of randomization facilitates sonic exploration and discovery.感謝
I'll talk more about the sources of inspiration for this project later, but for someone like me, a humanist with ideas rather than a software engineer, the wealth of open source freely available to me from a community of experts and enthusiasts is very important to me. I can't help but acknowledge that without the tools, guidance, and advice none of this would have been possible. In particular, I am grateful for the existence of the JUCE framework and the many useful extensions provided by the visualization tools Gin (which did much of the heavy lifting) and Melatonin Blur. Early prototypes were made with VCV RACK. VCV RACK is a relatively easy way to get started with audio programming and boasts a vibrant community. As a beginner with a lot to explain, I learned a lot from Will Pirkle's teacher-like books. Finally, I learned a lot on The Audio Programmer's Discord server, mainly by looking through old posts and occasionally asking awkward questions and follow-ups of my own.
format
OS | 32bit | 64bit |
---|---|---|
mac | x | AAX,AU,VST3 |
Win | x | AAX,VST3 |
Download
You can download it without registration.
Transition from the above link and click the link of the corresponding OS.
Installation
Installation is complete by placing the "Audible Planets.vst3" folder that comes out after unzipping it into the following folder.
C: \ Program Files \ Common Files \ VST3
Install presets
It's a little special.
Go to the link above, click “<> Code” and click “Download ZIP”
This will start the download.
For Win, the installation location is as follows.
Try copying and pasting it into Explorer.
%HOMEPATH%\AppData\Roaming\com.void-star\Audible Planets\programs
macOS is below.
~/Library/Application Support/com.void-star/Audible Planets/programs
After unzipping the preset, store the contents of the folder as shown below.
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