[Free] How to use HY-Seq Collection2free (Hexa Seq), a MIDI sequencer plug-in from HY-Plugins.

2021 08 20 02x55 15 How to use
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[Free] How to use HY-Seq Collection2free (Hexa Seq), a MIDI sequencer plug-in from HY-Plugins.

This is an explanation of Hexa Seq that can be used with the free HY-Seq Collection 2 free.

Product versionIn addition to this, XNUMX sequencers can be used.

However, it is amazing to combine XNUMX types into one with just the sequencer.

I made a video of how the pattern changes by changing from the initial preset.

The sound source uses Vital and is side-chained with Duck.

This article will be sent with the following contents.

・ Overview of Hexa Seq
・ Parameter explanation of Hexa Seq

Overview of Hexa Seq

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Probability-based sequencer
You can define the behavior of the sequencer with three probability control tables and three number boxes.

If you decide the probability and play it, it will proceed based on the probability that you set the XNUMX steps on the right side.

The center is a special center step.

Whatever the parameter state, the sequence starts with the center step and then the movement is determined by the control table settings.

 

Hexa Seq parameter explanation

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I will explain the parameters with a video.

① Step Action Table
② Center Step Table
③ Step Octave Table
④ Step Pitch
⑤ Trigger Prob
⑥ Slur / Tie Prob
⑦ Accent Prob

① Step Action Table

Each slider represents the replay probability of each desired action.The longer the slider, the higher the probability.

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The meaning of each icon is as follows.
(The last icon is indicated by ■)

>: Follow "Step Pitch" clockwise.
<: Follow "Step Pitch" counterclockwise.
=: Repeat the same "Step Pitch".
?: Repeat "Step Pitch" at random.
■: Return to "Center Step".

I took a video.

 

② Center Step Table

You can define the behavior of the center step in this table.

This table shows the number of each step.

Only XNUMX and XNUMX are drawn, but XNUMX to XNUMX represent each step.

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Set the probability of the step to move to the next step after the center step in each bar.

If there is only one, always move to that step after the center step.

Please see the video below.

 

③ Step Octave Table

You can control the octave value in this table.

You can set the probability of octave.

④ Step Pitch

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Here you can set the pitch for each step.
These pitch settings are not probabilistic.

You can decide the scale of each step.

The two "+" can be assigned "LFO" or "Macro".

For "LFO" and "Macro", I will write an article as a common function of the sequencer separately.

⑤ Trigger Prob

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Since the following three parameters were not described in the manual, I will write them based on actual operation and guessing.

You can decide the probability of pronunciation.

Since the default is 100%, each step must be pronounced.

As you lower it, there will be a timing when it does not sound gradually.

 

⑥ Slur / Tie Prob

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The probability of becoming a slur / tie.

By connecting the sounds together, the effect makes it feel like a synth glide.

If you add this effect, it will move a lot.

 

⑦ Accent Prob

I think it's the same as the familiar accent on the TB-303.

However, be aware that nothing will change unless the sound source supports velocity.

 

With modern synths, you can modulate other parameters with velocity, so I think you can take advantage of it.

In the example below, Vital's distortion Drive is driven by velocity.

 

Summary

No, it's pretty interesting.

I wanted to make it a light article, but it was fun and I wrote it quite a bit.

It's really great to be able to play so much with the free version.

There are various plug-ins that use AI technology, but I think that randomness has a unique appeal.

Next time, I will write an article explaining other sequencers or common parts.

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